I think it's because Morinth is like the antithesis to Samara (extremely dangerous but no self-control) but because she's also her daughter there's a lot of "Samara" in her and it makes Samara sad but shows her self-control because she doesn't show that sadness. I love how everything comes together with Samara once you learn about her kids. You can sense the sadness she must feel when she stoically talks about her daughters and her code.
#Mass effect 2 samara loyalty mission movie
Her arc reminded me of Taxi Driver's Travis Bickle in that it's also about an individual who is deeply troubled by her perception of the world and how it deludes her into self-destructive behavior but the writing had the subtlety to not outright explain this (like any Christopher Nolan movie would've) and Samara is kind of the same. Jack is also someone I thought was interesting in ME2. Patrick is pretty Vanilla (look at Tali's writing).
#Mass effect 2 samara loyalty mission full
She was full of resolve in that game and slightly toned down from her asocialness if not completely.
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I really think Brian's characters are overlooked. I also had her daughters in mind when he talked about it. They and Samara's reactions are developed around Kindregan's ideas of "self-control" I believe. Her daughters and the Ardat Yakshi are all products of her theme. Jack was passed on to Patrick Weekes and Samara was passed on to Sylvia Feketekuty for ME3. He thinks BioWare intended to have him for the trilogy but he left to work on with Blizzard. (anybody know which one?)īrain left in 2009 when he was all done with work on ME2. There's an "easter-egg" scene where she says that self-control is all she has. This is why she's "old", because she's got life-experience. The core of who Samara is, is "wisdom" and "self-control". He felt people that wouldn't get Samara wouldn't think much of her but those that did would relate very much with her. Jack came from people Brian knew, and the rest was empathy for what character he was shaping. Observe people around you and think about the way people interact and take from it. Brain says observation is one of the best skills writers should have. Courtenay Taylor gave Brian a hug when she found out he was writing her because she felt like Jack was written for her. The rest was up to Kindregan, same with the other senior writers and their characters. Matt Rhodes came up with her design before the writing process began.
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When he got assigned to Jack it had already been decided she was a convict covered in tattoos.
![mass effect 2 samara loyalty mission mass effect 2 samara loyalty mission](https://i.ytimg.com/vi/AIp-1SyhSb4/maxresdefault.jpg)
He wrote a lot of Grunt too until Luke Kristjanson handled the rest of his character Brian wrote one of the crit-path missions of ME2 because Drew was too busy at the time
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Him and other seniors had more influence on the characters than the story of ME2 Clear, strong idea of where things should go, but allows input from team still Casey Hudson and his approach to Mass Effect in general was kinda like "Brad Bird" of gaming. ME2's direction "Gather team and go on suicide mission" was surely a product of internal discussions of Drew and Casey The idea of reposting this for you is that the interview is recent, but also because I have an interest in the development process of all three games, and I figured many of you do too